# JumpMotion

{% hint style="info" %}
In FPS Engine 1.2, JumpMotion.cs is no longer assigned in the WeaponHolder object, but has been merged into the [WeaponEffects.cs](/fps-engine-documentation/content/03.-content/03.7-effects/weaponeffects.md), found in the Player object.&#x20;
{% endhint %}

<figure><img src="/files/Ch1ke450kMx6VGTf4ofr" alt=""><figcaption></figcaption></figure>

* <mark style="color:purple;">player</mark>: PlayerMovement Reference
* <mark style="color:purple;">jumpMotion</mark>: Animation Curve ( Start Jump Motion )&#x20;
* <mark style="color:purple;">groundedMotion</mark>: Animation Curve ( Stop Jump Motion / Land )&#x20;
* <mark style="color:purple;">distance</mark>: Amount of Jump Motion Effect
* <mark style="color:purple;">rotationAmount</mark>: Amount of Jump Motion Rotation
* <mark style="color:purple;">evaluationSpeed</mark>: How fast the Animation Curve is played


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