JumpMotion
In FPS Engine 1.2, JumpMotion.cs is no longer assigned in the WeaponHolder object, but has been merged into the WeaponEffects.cs, found in the Player object.

player: PlayerMovement Reference
jumpMotion: Animation Curve ( Start Jump Motion )
groundedMotion: Animation Curve ( Stop Jump Motion / Land )
distance: Amount of Jump Motion Effect
rotationAmount: Amount of Jump Motion Rotation
evaluationSpeed: How fast the Animation Curve is played
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