Identifiable
Introduced in 1.3.6 and required by the Save & Load Add-On to function properly.
Identifiable assigns a unique ID to objects in a scene, allowing the Save & Load system to track them. Unlike Unity's default object IDs, these remain consistent across sessions.
Accessors | Identifiable.cs
UniqueIDValue ( string ) | Public Getter, Private Setter
Returns an unique identification string, assigned to that specific object.
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