Identifiable

Introduced in 1.3.6 and required by the Save & Load Add-On to function properly.

Identifiable assigns a unique ID to objects in a scene, allowing the Save & Load system to track them. Unlike Unity's default object IDs, these remain consistent across sessions.

Accessors | Identifiable.cs

UniqueIDValue ( string ) | Public Getter, Private Setter

Returns an unique identification string, assigned to that specific object.

Last updated