CIrcularTargetEnemy
Example of EnemyHealth.cs implementation. You can find a training target prefab at Assets/Cowsins/Prefabs/Models/TrainingTarget.prefab
movementDirection: Direction of the movement. Whenever it reaches the end, it will go the opposite direction
directionDuration: Amount of time that the target will keep moving on the same direction
speed: Target velocity magnitude
timeToRevive
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