# CIrcularTargetEnemy

Example of [EnemyHealth.cs](/fps-engine-documentation/content/03.-content/03.6-enemies/enemyhealth.md) implementation. You can find a training target prefab at Assets/Cowsins/Prefabs/Models/TrainingTarget.prefab

* <mark style="color:purple;">movementDirection</mark>: Direction of the movement. Whenever it reaches the end, it will go the opposite direction
* <mark style="color:purple;">directionDuration</mark>: Amount of time that the target will keep moving on the same direction
* <mark style="color:purple;">speed</mark>: Target velocity magnitude
* <mark style="color:purple;">timeToRevive</mark>


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